Information for people wanting to make CTF maps
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If you want to make a CTF map, you need to do a few things:

1. Name your map with the CTF- prefix (i.e. CTF-HallofGiantsRemix).

2. Load CTF.u in NerfEd and use these actors in your map:

	<Team>FlagBase. You can find these under NavagationPoint/CTFFlagBase.
	You must use exactly two of them in your level (in the teams' bases).
	If you look within the CTFFlagBase's properties (under the CTFFlagBase
	section, you'll notice two variables--bFirstTeam and bSecondTeam. You
	need to set either of these to True depending on which team you want
	to be first, second, or whatever. If they are both True or both False,
	your map will most likely have wrong teams or will not work right.

	PlayerStart. You must change their TeamNumber values depending on
	which side of the map they're on and according to what team they need
	to be used for. Possible TeamNumber values are:

	0 - Twister team
	1 - Tycoon team
	2 - Asteroid team
	3 - Sequoia team
	4 - Luna team
	5 - Barracuda team
	6 - Orbital team
	7 - Gator team

3. Once you're done with your level, you must set the level's DefaultGameType
to CTF.CTFGame and do a Paths Define. To do a paths define, press F8 in NerfEd
to open the Rebuilder, go to the 3rd tab (Lighting), and click on the Paths
Define button. Then it will take a minute or so and the map will be ready
to play as a CTF map. Alternatively, you can type PATHS DEFINE in the Nerf Log
window. You must do a paths define, or else players will not spawn on the correct
side of your map.

If anyone has any questions, please feel free to email me at
ace@nerfarenablast.tk or visit the NAB2 forums at
http://www.hostultra.com/~nab2/phpBB2/index.php.